Call it ‘ Checkpoints‘ by renaming it on the Properties window:ĭrag and drop the SpawnLocation into the newly created folder. We can add that to our game by going over to the Workspace (in the Explorer window), clicking on the plus symbol next to it, and creating a new folder. We might want to have multiple different span locations as checkpoints so once the player crosses them and dies, he’ll return to the last checkpoint saved.
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